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Shops:
Curative
Items:
Healing Leaf
Value: 400 selats.
Description: A leaf that weakly heals wounds.
Effect: Restores 50 HP. After one use, this disintegrates.
Healing Seed
Value: 600 selats.
Description: A seed that, when consumed, recovers a small amount
of health.
Effect: Restores 100 HP. After one use, this disintegrates.
Healing Balm
Value: 800 selats.
Description: An ointment that dulls pain and heals wounds.
Effect: Restores 200 HP. After one use, this disintegrates.
Healing Potion
Value: 1300 selats.
Description: A potion that completely revitalizes the user's
health.
Effect: Restores full HP. After one use, this disintegrates.
Dreoline
Value: 350 selats.
Description: A strange substance that has the quality of restoring
magical stamina.
Effect: Restores 50 MP. After one use, this disintegrates.
Mage Dust
Value: 550 selats.
Description: A drug that gives a short boost of magical power.
Effect: Restores 100 MP. After one use, this disintegrates.
Keweyasha
Value: 750 selats.
Description: A powerful drug that gives the user a short burst
of magical power.
Effect: Restores 200 MP. After one use, this disintegrates.
Magic Potion
Value: 1250 selats.
Description: A potion that restores a lot of MP.
Effect: Restores full MP. After one use, this disintegrates.
Leyarta Seed
Value: 500 selats.
Description: A seed that cures almost any condition the user
has.
Effect: Remove all conditions except petrification from the user.
After one use, this disintegrates.
Gorgon's Tail
Value: 250 selats.
Description: A symbol depicting a tail that cures petrification.
Effect: Remove petrification condition from the user. After one
use, this disintegrates.
Eye of the Pheonix
Value: 3200 selats.
Description: A small, fire-colored stone that is said to revive
the dead.
Effect: Restore a dead character to life with half HP and MP.
This cannot be used by a dead character. After one use, this disintegrates.
This can be used outside of battle as well.
Human Weapons:
Swords:
Wooden Sword
Value: 3200 selats. (If a Bladedancer sells his starting Wooden
Sword, it's value is counted as 1000)
Description: A general sword that is designed with beginners
in mind.
Effect: A beginner's sword. This sword has no special attributes,
but a signature in a Wooden Sword can be transfered to another weapon.
(This starts with a Signature of 1d6.)
Noble Sword
Value: 8400 selats.
Description: A sword designed to do damage, at the cost of accuracy.
Effect: A sword that adds damage when it hits (+1 damage for
every 30 Strength), however, all attacks using this sword get -x accuracy,
where x = 1/8 of the user's accuracy roll die, rounded up. (IE, 2d80 =
2d80-10). This sword can only be used by Bladedancers or Shadows. (This
starts with a Signature of 1d10.)
Fragarach
Value: 8400 selats.
Description: A sword designed for piercing armor joints, putting
accuracy over damage.
Effect: A sword that adds to accuracy when attacking (+4 accuracy
for every 30 Speed, up to +20). This sword can only be used by Bladedancers
or Shadows. (This starts with a Signature of 1d8.)
Estoc
Value: 14800 selats.
Description: A sword with a knuckle guard that is good for parrying.
Effect: Whenever you miss a Parry, roll 1d5. On a 1, it hits
anyways. At 130 Speed, roll 1d4 instead. At 225 Speed, roll 1d3 instead.
At 375 Speed, roll 1d2 instead. This sword can only be used by Bladedancers.
(This starts with a Signature of 1d11.)
Claymore
Value: 14800 selats.
Description: A huge double-handed sword that does massive amounts
of damage.
Effect: A sword that adds to the damage roll of a Bladedancer
(+1 damage roll for every 27 Strength). This can only be Parried by an
Estoc, and Estocs do not gain the 1d5 when they miss. This cannot Parry.
This sword can only be used by Bladedancers. (This starts with a Signature
of 1d12.)
Matsukaze
Value: 22000 selats. -Cannot be bought in store unless someone
has sold the store one-
Description: A Katana that harnesses the power of the wind to
do additional Wind Elemental damage.
Effect: The Matsukaze adds Wind Element damage to each of it's
attacks. It starts at doing an additional 1d12 Wind damage. This is upgraded
through usage. (This starts with a Signature of 1d10
and 1d12 Wind damage.)
Kagari-bi
Value: 22000 selats. -Cannot be bought in store unless someone
has sold the store one-
Description: A Katana that harnesses the power of fire to do
additional Fire Elemental damage.
Effect: The Kagari-bi adds Fire Element damage to each of it's
attacks. It starts at doing an additional 3d3 Fire damage. This is upgraded
through usage. (This starts with a Signature of 1d10
and 3d3 Fire damage.)
Kotetsu
Value: 22000 selats. -Cannot be bought in store unless someone
has sold the store one-
Description: A Katana that harnesses the power of water to do
additional Water Elemental damage.
Effect: The Kotetsu adds Water Element damage to each of it's
attacks. It starts at doing an additional 2d5 Water damage. This is upgraded
through usage. (This starts with a Signature of 1d10
and 2d5 Water damage.)
Shiranui
Value: 22000 selats. -Cannot be bought in store unless someone
has sold the store one-
Description: A Katana that harnesses the power of Gaea to do
additional Earth Elemental damage.
Effect: The Shiranui adds Earth Element damage to each of it's
attacks. It starts at doing an additional 8 Earth damage. This is upgraded
through usage. (This starts with a Signature of 1d10
and 8 Earth damage.)
Guns, Bows, and other Long Range Weapons:
MI5
Value: 4000 selats.
Description: A small, fast-firing gun. Unfortunately, the bullets
do not do a large amount of damage.
Effect: This gun does 1d8 damage. This is only usable by Shadows.
Sting Pistol
Value: 7500 selats.
Description: A gun with a silencer grafted onto the barrel. It
is very hard to dodge.
Effect: This gun does 1d10 damage. It cannot be stopped by Moves
and is not affected negatively by Speed. This is only usable by Shadows.
Sniper CR
Value: 9400 selats.
Description: A large rifle that is very accurate.
Effect: This gun does 1d18 damage. For every point your skill
is higher than your target, this gets +2 to accuracy. (2d80 = 2d80+2)
This is only usable by Shadows.
Shotgun
Value: 9000 selats.
Description: A large gun that does massive amounts of damage.
However, it is hard to reload.
Effect: This gun does 9d3 damage. However, it takes a turn to
reload. This is only usable by Shadows.
X-Bow
Value: 7750 selats.
Description: A bulky crossbow that fires bolts of tachyon.
Effect: This crossbow does 1d15 damage. Roll 1d3 after use. On
a 3, it does triple damage. On a 1, it does 0 damage. This is only usable
by Shadows.
Composite Bow
Value: 7500 selats.
Description: A long bow that fires hollow arrows filled with
liquid Teflon, causing blood poisoning.
Effect: This bow does 1d12 damage. Roll 1d3 after use. On a 1,
the victim is poisoned and takes 5 damage after every round. This is only
usable by Shadows.
Bolas
Value: 2100 selats.
Description: Three lead balls tied onto a strong string.
Effect: Roll accuracy. If your speed is higher than your opponent's,
roll 1d2. If your speed is equal or within 30 lower (They
have 90, you have 60-90), roll 1d3. If your speed is more than
30 lower, roll 1d5. On 1, your opponent is caught by the Bolas and is
stunned for 1d2 turns. These Bolas cannot be used again this battle. This
can only be used by Shadows or any Myrtan.
Ammo Types for Long Range Weapons:
When you buy a type of Ammo, you can switch between firing shots with
the normal ammo (which is what the Long Range Weapon is already) or the
alternate ammo type (which is shown next to the weapon and in your Items)
during a fight, at the cost of one turn. Any effects of the normal ammo
are lost when using the alternate ammo, but are regained after switching
back to normal ammo or at the end of the fight. Each different ammo type
is permanent, and can be sold and used almost as if it were a normal weapon.
Silver Bullet
Value: 2000 selats.
Weapon(s): M15, Sting Pistol, Sniper CR, any Gun signature.
Description: A silver bullet that does additional damage to Undead.
Effect: This boosts the damage roll by +10 against Undead or
Caiarn. (A 1d12 would be a 1d22.) This cannot
be used against non-Undead.
Explosive Bullet
Value: 3200 selats.
Weapon(s): M15, Sting Pistol, Sniper CR, any Gun signature.
Description: A bullet packed with explosives, doing massive damage.
Effect: This boosts the damage roll by +3, but it has a recoil
of 1d4 damage. (A 1d12 would be a 1d15.)
Armor Piercing Bullet
Value: 3200 selats.
Weapon(s): M15, Sting Pistol, Sniper CR, any Gun signature.
Description: A bullet designed to go through armor.
Effect: This does +5 damage roll against armor-wearing characters.
(A 1d12 would be a 1d17.) However, against
characters not wearing armor it does -2 damage roll. (A
1d12 would be a 1d10.)
Explosive Shell
Value: 3800 selats.
Weapon(s): Shotgun only.
Description: A Shotgun shell packed full of explosives.
Effect: This boosts the damage roll by +2, but it has a recoil
of 1d25 damage. (A 9d3 would be a 9d5.)
Laser Attachment
Value: 3200 selats.
Weapon(s): X-Bow only.
Description: An attachment that allows the X-Bow to fire highly
accurate laser bolts.
Effect: This boosts accuracy by +10, but damage roll is reduced
by 2. (1d15 would be a 1d13.)
Explosive Arrow
Value: 3800 selats.
Weapon(s): Composite Bow only.
Description: An arrow filled with explosives.
Effect: This boosts the damage roll by +6, but it has a recoil
of 1d12 damage. (A 1d12 would be a 1d18.)
Spears, Knives, and other Short Range Weapons:
Pike
Value: 6000 selats.
Description: A heavy metal spear. This is best used for skewering
multiple enemies.
Effect: Pikes do 1d11 damage. If there are more than two other
people in the fight (not including the user), roll 1d3 for each person.
On a 3, it also hits that person for half damage.
Trident
Value: 5800 selats.
Description: A light spear with three prongs.
Effect: Tridents do 1d13 damage.
Switchblade
Value: 1800 selats.
Description: A tiny knife that's not much good for direct assault,
but is easily concealable.
Effect: Switchblades do 1d5 damage.
Stiletto Knife
Value: 4400 selats.
Description: A knife favored by Ninjas for it's long blade. It
does a fair amount of damage.
Effect: Stiletto Knives do 1d10 damage.
Katar
Value: 6800 selats.
Description: An assassin's wristblade.
Effect: Katar's do 1d10+2 damage. This cannot be used in the
same turn as any other weapon. If you are using two Katars, this is considered
to be, '2d12+4 damage, roll 1d3. On a 3, this does double damage. This
cannot be used in the same turn as any other weapon.' instead.
Taser
Value: 2400 selats.
Description: A small device that stuns its targets.
Effect: Tasers do 1d2 damage. Roll 1d3. On a 3, the target is
stunned for 2 turns. This is only usable by Shadows.
Speedblade
Value: 9400 selats.
Description: A small, supersharp, aerodynamic knife.
Effect: This cannot be used unless you have more than 160 speed.
This does 1d8 damage. Roll 1d4 after rolling damage. On a 4, using it
did not use take a round. This cannot be used twice per turn. This cannot
be used in three consecutive turns. If you have 110 or more skill, this
is considered to be, ' This cannot be used unless you have more
than 160 speed. This does 1d8 damage. Using this does not take a round.
This cannot be used twice per turn. This cannot be used in three consecutive
turns.'
Armor:
Cloth Armor
Value: 2500 selats.
Description: Ultra-light armor that doesn't offer much protection.
Effect: +10 Speed, +5 HP, -5 Strength.
Silk Armor
Value: 3000 selats.
Description: Very light, comfortable armor.
Effect: +15 speed, +5 HP, -10 Strength.
Nuevan Armor
Value: 4200 selats.
Description: Light armor that trades strength for speed.
Effect: +20 Speed, +5 HP, -15 Strength. Non-Magic Users only.
Chain Armor
Value: 5500 selats.
Description: Medium armor that trades speed for strength.
Effect: -15 Speed, +10 HP, +10 Strength. Non-Magic Users only.
Soul Armor
Value: 6500 selats.
Description: Medium enchanted armor that trades speed for strength.
Effect: -25 Speed, +10 HP, +14 Strength. Non-Magic Users only.
Pure Armor
Value: 8500 selats.
Description: Heavy enchanted armor that gives bonuses depending
on the user's alignment.
Effect: If your alignment is 4 or higher, this gives +25 Speed,
+10 HP, -20 Strength. If your alignment is 3, this gives -15 Speed, +30
HP, -10 Strength. If your alignment is 2 or lower, this gives -30 Speed,
+10 HP, +18 Strength. Non-Magic Users only.
Leather Boots
Value: 1400 selats.
Description: Light boots that can be worn for added protection.
Effect: +6 speed, +5 HP.
Spiked Boots
Value: 2300 selats.
Description: Boots that can increase your kick's damage.
Effect: +5 HP, +3 to damage roll of Kick (1d3
to 1d6).
Thick Boots
Value: 1900 selats.
Description: Boots that lower your speed, but help defend you,
and your feet better.
Effect: -10 Speed, +10 HP.
Brass Knuckles
Value: 2500 selats.
Description: Knuckle braces that make your punches hurt more.
Effect: +2 Str, +1 HP, +3 to damage roll of Punch (1d3
to 1d7).
One use items:
Smoke Bomb
Value: 2200 selats.
Description: A small bomb that emits a cloud of smoke on impact,
blinding your opponent.
Effect: Your opponent gets an additional -12 to accuracy for
1d4 turns. This disintegrates after one use.
Whiteout Bomb
Value: 2200 selats.
Description: A small bomb that emits a flash of light that blinds
anybody without protection.
Effect: All characters fighting get -20 to accuracy for 1d6 turns
unless they are wearing head protection or have other means of preventing
it. This disintegrates after one use.
Sticky Goo
Value: 1200 selats.
Description: A vial of an extremely sticky substance that can
slow your opponent down.
Effect: Opponent gets -30 to speed for 1d4 turns, unless they
are wearing boots or have another means of preventing this.
Caltrops
Value: 1300 selats.
Description: A bottle of pins that will spread out when released,
causing pain to anyone moving over them.
Effect: If either you or your opponent attack with a non-long-ranged
attack, the attacker takes 1d12 damage before rolling accuracy unless
you are wearing boots. The pins last for only 1d4 turns.
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