Free Web Hosting by Netfirms
Web Hosting by Netfirms | Free Domain Names by Netfirms

Main

Join

Handbook

Members

Shop

Dojo

Background

Forums

Links

Link Us!

 

Basic Human Warrior Dojo:

Stance Rules:

  • Stance must be declared before a fight, for full effect.
  • You can change stance during a fight, but it takes a turn, and all effects of that stance are halved, and rounded down if it is odd.
  • You can only be in 1 stance at a time.
Rank 1 Moves
Dragon Punch Whiplash Kick Dodge Meditative Stance
Requirements: None Requirements: None Requirements: None Requirements: None
Description: A strong uppercut that strains the muscles. Description: A specialized kick to hit the opponent in a crucial spot. Description: A quick melee dodge. Description: Meditation.
Effect: 1d12 damage -2 HP Effect: 1d7 damage. Roll 1d10. On a 10, this does double damage. This can only be used every other turn. Effect: Use before an opponent rolls damage for a short-range attack. Prevent 1d8 damage from it. This cannot be used twice in a row. Effect: Follows stance rules. All short range attacks against you do -1 damage, down to 1.
Upgrade Rate: +2 damage roll, +1 HP loss Upgrade Rate: +1 damage roll Upgrade Rate: +1 damage Upgrade Rate: +.5 damage


Rank 2 Moves
Ryosha Senten Whipcrack Punch Quick Defence Tiger Stance
Requirements: Level 3 Dragon Punch Requirements: Level 3 Whiplash Kick Requirements: Level 3 Dodge Requirements: Level 4 Meditative Stance
Description: A throw that crushes the opponent. Description: A punch designed for comboing. Description: A quick ranged dodge. Description: The user concentrates his mental energy and gains the aspects of a tiger.
Effect: 1d12 damage. Roll 1d3. On a 3, this does double damage. On a 2, perform Dragon Punch as well. This can only be used once every four turns. Effect: 1d14 damage. Roll 1d2. On a 2, perform Whiplash Kick as well. This can only be used once every four turns. Effect: Use after an opponent rolls damage for a long range attack. Roll 1d3. On a 3, it is stopped. This can only be used 3 times per fight. This cannot be used twice in a row. Effect: Follows stance rules. All of your short range attacks do +1 damage.
Upgrade Rate: +1 damage roll Upgrade Rate: +1 damage roll Upgrade Rate: +.5 uses; at Level 6, only roll 1d2, and on a 2, this stops a long range attack. Upgrade Rate: +.5 damage


Rank 3 Moves
Giant Crush Ensenshuu Skillful Evasion Precognitive Stance
Requirements: Level 2 Ryosha Senten, Level 2 Whiplash Kick Requirements: Level 1 Giant Crush Requirements: Level 4 Quick Defence Requirements: Level 4 Tiger Stance
Description: This is a followup to an attack, designed to do extra damage. Description: A followup to your signature move designed to boost it's power. Description: A practiced dodge. When executed correctly, the user can avoid any attack. Description: The user concentrates his mental energy and is able to forsee his opponents' attacks.
Effect: Perform an attack. It does +7 damage. Giant Crush cannot be used for the next 3 turns. Effect: Perform your Signature move. It does +10 damage. Ensenshuu cannot be used for the next 3 turns.

Effect: Use this after an opponent rolls damage for an attack. Roll 1d2. On a 1, this wastes your next round. On a 2, roll 1d3. On a 1-2, stop the attack. This can only be used twice per fight.

Effect: Follows stance rules. All short range attacks against you have -5 accuracy.
Upgrade Rate: +1 damage Upgrade Rate: +1 damage; at level 10, this doubles the damage instead.
Maximum level is 10.
Upgrade Rate: +.5 uses; at Level 4, you no longer need to roll 1d3; at Level 8, this stops an attack. Maximum level is 10. Upgrade Rate: +1 accuracy


More Stances
Viper Stance King's Stance Combination Stance
Requirements: Level 4 Precognitive Stance Requirements: Level 4 Viper Stance Requirements: Level 4 Viper Stance
Description: A stance that gives the user the speed of a viper. Description: A stance that gives the user absolute power over those weaker than him. Description: An ultimate stance that gives the user ultimate power.
Effect: This follows stance rules. All of your short range attacks have +5 accuracy. Effect: This follows stance rules. All short range attacks doing 6 damage or less are blocked.

Effect: This follows stance rules. After every short range attack, roll 1d10. On a 7-10, you may perform another attack doing equal to or less maximum damage than the attack you just performed. (You perform a Whipcrack Punch and do 8 damage, then you roll an 8 on the 1d10. You may now perform any attack that does a maximum of 8 or less damage.)

Upgrade Rate: +1 accuracy Upgrade Rate: +.5 damage Upgrade Rate: ULTIMATE (Cannot be upgraded)